// Precompiled header. Include any headers here that do not change often - this will improve compiler performance.

// Kinect Header files
#include <Shlobj.h>
//#include <Kinect.h>

// Safe release for interfaces
template<class Interface>
inline void SafeRelease(Interface *& pInterfaceToRelease)
{
	if (pInterfaceToRelease != NULL)
	{
		pInterfaceToRelease->Release();
		pInterfaceToRelease = NULL;
	}
}

#ifdef _DEBUG
#define AssetPath(x) "../../../../../templatesContent_crossplatform/"#x
#else
#define AssetPath(x) "templatesContent_crossplatform/"#x
#endif
